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Old Mar 01, 2006, 10:55 PM // 22:55   #1
Lion's Arch Merchant
 
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Default Can they restrict the guild creations

I mean not to prohibit but restrict the creation of guilds. like for example they should at least ask for some requirements to be make before they can actually create their own what is happening now is that every single person wishes to create one guild of their owen but i have seen level 8 people make their own guilds is there a possible way to restric this stupidity they should at least manage to allow people do their own guilds once completed certain task not ike boom i want a stuped guil i make one. I mean is not that easy to do this but this makes the game suck.
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Old Mar 01, 2006, 11:01 PM // 23:01   #2
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No-and there should not be

The reason all those beginners make a guild is because they think it's cool, and they want to be the boss over others

That's their problem-it dont mean nothing that there are thousands of guilds out there, but only a few are say organized

One thing I would like to see though is overall guild cancellation, all the time u see ppl "WANT TO SELL MY GUILD" If the guild aint good and the leader wants the dump the group, the guild should be deleted instead of him making some money off of them.

I have no idea how it would be orchestrated, but guild cancellation probably needs to be integrated...
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Old Mar 01, 2006, 11:11 PM // 23:11   #3
Lion's Arch Merchant
 
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Or maybe they should juts make like if you finish the game then you can create one not just from the begining. Its point less to have so mane stuped guilds it should have a cost and time sacrifice to make one.
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Old Mar 01, 2006, 11:15 PM // 23:15   #4
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Quote:
Originally Posted by sigried
...but this makes the game suck.
I wasn't aware I was making the game suck.

There'll be more members in my guild as soon as a Mac and/or Linux client is released (not likely I know, but we can pray). Until then, it's just me.

Maybe someone just wants their own personal cape. Don't see how this affects the game.

Of course, this topic has been beat to death...

/notsigned
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Old Mar 01, 2006, 11:18 PM // 23:18   #5
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/not signed

I don't think it's an issue and it should not be restricted.

Guilds are nothing more then a social gathering, it could be for PvE only, PvP/GvG only, Pve/Pvp mixed, can also be a circle of "friends" to stay together, they can be non-completive, or very completive. There even "farming" guilds.

I think the 100 gold per member cost went and cut down the sheer "join my guild" that there use to be. I would pity the person who bought a guild with XX member who will most likely jump ship as the head of the guild changed and so did the social rules within that guild.

Bad guilds tend not to hurt anyone unless your a member of said guild, at which point you can leave. If you are the head and want to give up, turn over the guild to someone you think will make it grow / or disband the entire guild.
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Old Mar 01, 2006, 11:51 PM // 23:51   #6
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Guys there are restrictions its called:

100g for making
100g per member
2k for Capes
20-30k for Hall
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Old Mar 02, 2006, 01:19 AM // 01:19   #7
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Wow...Search button x3...

This has been beaten to death here, and in the RIGHT forum...

So no, I'm sorry all the people who just want to make guilds with their friends or only for themselves make the game suck for you...but get over it...
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Old Mar 02, 2006, 01:02 PM // 13:02   #8
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Quote:
Originally Posted by sigried
Or maybe they should juts make like if you finish the game then you can create one not just from the begining. Its point less to have so mane stuped guilds it should have a cost and time sacrifice to make one.
Isnt that like closing the barn doors after the horses have bolted? For PvE guilds, by the time they have created the guild, much of the game experience is already over; no joy of discovery in a group of like minded individuals exploring new areas together.....
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Old Mar 02, 2006, 06:50 PM // 18:50   #9
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I made my own guild when I first started just because I didn't want to be in a guild, and I didn't want to get bothered by other people trying to get me into their guild. It wasn't untill I got to the desert that I decided to join a guild.

For some other people, they want to make their own guild so they can be the leader, but then, as they progress through the game, most of the members leave for a better/more active guild. Then eventually the origional guild just dies and merges with another guild.

So let them create all their own guilds, either a new powerful guild will be developed, or it will merge in with existing guilds.
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Old Mar 02, 2006, 07:28 PM // 19:28   #10
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Quote:
Originally Posted by vinegrower
I made my own guild when I first started just because I didn't want to be in a guild, and I didn't want to get bothered by other people trying to get me into their guild. It wasn't untill I got to the desert that I decided to join a guild.
Same here. I hate explaining to people why I didn't want to accept their invitation. Joining a guild is "helpful" not "required", I have a list of friends that are in different guilds and we help each other. If I wanted to join a guild, I believe there's a whole section here on guru that I can checkout. Until that day, my guild will have one and only one member.

I don't know how this would make the game suck? About 95% of the time I go with friends or henchies. Would someone mind explaining to me how this makes GW suck, I'm a [noob] (I know, a very original guild tag)
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Old Mar 02, 2006, 09:36 PM // 21:36   #11
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Im not saying it sucks im saying that the game would be better if there were like far more restrictions to create a guild man i mean guild would be more competitive to each other they would exist far more powerfull guilds.

The second thing is i dont want people thinking that im a frustrated guild leader i actually have not create a guild of my own im just part of one.
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Old Mar 02, 2006, 10:08 PM // 22:08   #12
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Well, if Factions goes as I think it will, the major Alliances will basically be named after the highest ranked Guilds.

Alliances will be the powerful, rarer structures you seem to crave.

Guilds will vary from top tier elites, to one-man Guilds. And frankly, that's not a bad thing. I'd hate to limit Guilds when I suspect that Factions is going to change the entire Guild dynamic drastically anyway.
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Old Mar 25, 2006, 12:40 PM // 12:40   #13
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Not signed.

I think that guild "creation", meaning to take a name and to choose a cap design to then start a guild is allright.

The problem is to create a guild, meaning to join together players, as there is not a suitable area to do it, and there is the concept of "recruiting" and so that when one joins a guild is "being recruited" rather than just joining it.

I have been in some guilds and I have been invited sometimes (not at all often) to some guilds which did not meet my expectations so I did leave or rejected to join them. I even created a guild, which I have ended because it was not growing. Think, that I might start another, now that I know better the game. I have no problem to play in parties, but, I do not think that playing in parties is a way to find a guild, as it is a very slow method, and as I play with anyone (language does not matter to me) and I do not stick to the same players. There is a group of people with whom I have played frequently, but, I am not interested in joining their guild, it would be boring for me to play with them all the time, as I enjoy meeting other players in the game. As a matter of fact, rather than playing with other players to be invited to their guild, I think that I become a member first, to play with them in the guild.

My view, is that being member of a guild is just one more level in the scale than being member of a partie. And that changing from one guild to another should be much easier. In general chat, I read some rare times of announcements about guilds wanting more players, even more rare is to read a message of a player looking for a guild, there is very few activity of this kind in the general chat; not at all, as it is for parties in cooperative missions.

For this I suggest players to have some ingame means to get information about other players guilds' stats, and to have the option to apply for a guild. Information is for knowledge and knowledge is for freedom. These information and means might be similar to the information that a player has about parties, and the option to request joining a party; but, for guilds. Another suggestion, create a guild search chat channel as there is a trade channel, there might be a "recruit" channel, with a better name (I am not a skilled English speaker; someone who knows may choose a better word).

Last thing, in my view, the problem of existing "many guilds" of less than 30 players needs a democratic solution, not an imposing one, and democracy needs means to be easied, not just wishes.

Last edited by mariano; Mar 25, 2006 at 01:07 PM // 13:07..
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